UMBC ebiquity research group Building intelligent systems in open, heterogeneous, dynamic, distributed environments
16 May 2008, 23:06:56 EDT  
Pacman comes to life virtually

Pacman comes to life virtually

By Harry Chen on Tuesday, June 28th, 2005 at 5:19 pm.

Researchers in Singapore have developed a human version of the classic arcade game Pacman, superimposing the virtual 3D game world on to city streets and buildings.

Merging different technologies such as GPS, Bluetooth, virtual reality, wi-fi, infrared and sensing mechanisms, the augmented reality game allows gamers to play in a digitally-enhanced maze-like version of the real world.

It has been selected as one of the world’s top 100 high-impact and visionary technologies and will showcased at the Wired NextFest 2005 in Chicago, US, which runs from June 24 to 26.

Related posts: • Pew on the Future of the Internet;  • Second life economic crisis, bank run on Ginko Financial;  • Second life, a 3d virtual world!;  

 

 

Leave a Reply

Recent posts

  • The Psychology of Social Networking on KQED Forum show
  • Students: brand yourself with a blog
  • Social Data on the Web workshop at ISWC 2008
  • Petrini: Streaming Applications on the Cell BE Processor, 3pm 5/13 UMBC
  • Gossip-Based Outlier Detection for Mobile Ad Hoc Networks

  • Ebiquity community

  • Fieldmarking data blog
  • Geospatial Semantic Web
  • Harry Chen thinks aloud
  • Planet social media research
  • Social media research blog
  • TrackForward by Kolari
  • UMBC GAIM

  • UMBC