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Understanding games in four episodes

Understanding games in four episodes

Tim Finin, 1:00pm 8 April 2007

Everybody loves Scott McCloud’s Understanding Comics. The content is informative, thought provoking and at times even philosophical. But the form — a comic book about how comic books work — is not just cleverly self-referential but also a direct demonstration of the techniques that underly the unique graphical format.

Kongregate uses the same approach to explain the basics of computer games. They’ve released a set of four simple 2D flash games to “raise awareness for the basic concepts of computer and video games.”

  • Episode one covers rules, interactivity, representation and simulation in games.
  • Episode two deals with player’s motivation to continue playing instead of leaving a game and examines what makes a game fun — instead of frustrating — to play.
  • Episode three introduces the principles of learning in computer games.
  • Episode four explores identification in computer games

Related posts:

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  2. UMBC programs on Games, Animation and Interactive Media
  3. Immersive gaming and alternate reality games
  4. Making machines, and computer games, intelligent
  5. Maryland: East Coast Hub For Gaming

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