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UMBC offers class on Anatomy of a Video Game in Spring 2008

UMBC offers class on Anatomy of a Video Game in Spring 2008

Tim Finin, 9:44am 25 January 2008

This Spring UMBC will mount our first “regular” undergraduate class as part of its new programs on games, animation and interactive media. The class, Anatomy of a Video Game, will be taught by UMBC Alumna Katie Hirsch, who graduated with dual degrees in Computer Science and Visual Arts and who works at and Breakaway Games in Hunt Valley MD.

“This class dissects the process of developing a video game from an introductory perspective. The class will give artist and programmers an opportunity to focus on their specific areas of interest within the development pipeline while learning to work across their disciplines. The class will include production and design as well as art and programming specific topics.”

This course, as well as several others this spring, will take advantage of UMBC’s new GAIM Lab that is equipped with a generous gift of 20 Xbox consoles from Microsoft.


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