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Archive for the 'Games' Category
April 21st, 2009, by Tim Finin, posted in Games, UMBC
The 4th annual UMBC Digital Entertainment Conference will be held 10-6 Saturday, April 25, 2009 in Lecture hall 2. This event is organized by the UMBC Game Developers Club and is free and open to the public. This year’s conference will feature speakers from local studios who will talk about programming, game design and art in game development, including:
- Justin Boswell, Senior Programmer, Firaxis
- Barry Caudill, Executive Producer, Firaxis
- Dave Inscore, Studio Art Director, Big Huge Games
- Eric Jordan, Programmer, Firaxis
- Martin Kau, Concept Artist, Big Huge Games
- Jon Shafer, Designer/Programmer, Firaxis
You can find more information and RSVP on the FaceBook DEC page.
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January 6th, 2009, by Tim Finin, posted in GAIM, Games, UMBC
UMBC is hosting a site for the 2009 Global Game Jam on January 30-February 1, 2009. This is a two day game development contest sponsored by the International Game Developers Association and held simultaneously in 49 sites from 20 countries.
At 5pm local time on Friday, January 30, each site will be told the parameters of the game they all must produce. Participants pitch ideas, form teams, and get to work producing the best game they can in 48 hours. The UMBC site will have a good mix of computers and development platforms including Windows (XP), Mac (Leopard), XBox 360 (with Creators Club), PlayStation 3 (running Linux) with a diverse software environment that inlcludes Visual Studio, Maya, XNA Game Studio, NVIDIA PhysX and Adobe Creative Suite. For more information see the UMBC Global Game Jam page.
The Global Game Jam participants do not have to be UMBC students, and the Jam is open to participants of all levels of skill and experience. There is no registration fee for the Baltimore Jam site at UMBC, but space is limited so advance registration is required.
This event is sponsored by the UMBC Games, Animation and Interactive Media program, an innovative academic program with tracks available for students pursuing a degree in computer science or a degree in visual arts.
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December 10th, 2008, by Tim Finin, posted in Games, UMBC
Registration is now open for the Global Game Jam at UMBC, January 30-February 1, 2009! The Global Game Jam is a game development contest sponsored by the International Game Developers Association and held simultaneously in 41 sites across the globe. At 5PM local time, each site will be told the parameters of the game they all must produce. Participants pitch ideas, form teams, and get to work producing the best game they can in 48 hours. The Global Game Jam participants do not have to be UMBC students, and the Jam is open to participants of all levels of skill and experience. More information is available on the UMBC GAIM blog.
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August 23rd, 2008, by Tim Finin, posted in GAIM, Games
Mark Olano posted news on the UMBC GAIM blog that legendary game designer Sid Meier will give a presentation for the at 8:00pm on Thursday, September 4th. The talk, which is free and open to the public, will be held a the The Engineering Society of Baltimore in Baltimore.
Meier is a very influential figure in the game industry and helped to establish the popular simulation game genre through his games like Pirates, Railroad Tycoon and Civilization. He is currently Director of Creative Development for Firaxis Games and has been inducted into the Computer Museum of America Hall of Fame and the Academy of Interactive Arts and Sciences Hall of Fame for lifetime achievement in computer gaming. Here’s the title and abstract for his talk.
Game Programming: Oh say, can you C?
Sid Meier and members of the Firaxis development team
Programming a computer game: There are three types of programming in games: (1) game play on one end, (2) engine on the other, and (3) the layer in between that allows the two others to communicate. Each type of programming is different from the others. Programmers are drawn to one or another type of programming because of its power or beauty. Sid has developed a flexible style of programming that allows him to make instantaneous changes at the game play level. An engine programmer needs a bit more conformity to step in where someone else left off. The programmers in the middle have fun because they can make the other two “worlds” talk to each other. Sid and other speakers will discuss the different types of programming and how they “play nice” together.
If you plan to attend, email volcheck@acm.org for further announcements and updates.
I’ve attended talks at the Engineering Society building, which is on Mt. Vernon Place in Baltimore, which should be easy to get to on the MTA bus that stops at UMBC. It’s a grand old building that was fun to be in.
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July 24th, 2008, by Tim Finin, posted in Games, UMBC
Today’s Baltimore Sun has a story, Gamer making a career of it, on two UMBC undergraduate students who have their own game development company. Computer Science major Paul Oliver and Mechanical Engineering major Arthur Gould head Legendary Studios LLC as a “game and Simulation development company” that is part of the UMBC Idea Lab and housed in UMBC’s technology center.
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February 17th, 2008, by Tim Finin, posted in Games, Security, Social media
Joe Hall forwarded an interesting news item to Dave Farber’s IP mailing list on a new Second Life security vulnerability, Exploiting QuickTime flaws in ‘Second Life’. The exploit allows an object with a multimedia link to inject malicious code into the victim.
“Researchers Charlie Miller of Independent Security Evaluators, and Dino Dai Zovi, turned their attention to Second Life during a Saturday morning presentation at ShmooCon, an East Coast computer hacking conference. The researchers didn’t exploit a flaw within Linden Labs’ Second Life, but within QuickTime. They showed how an attacker could make money stealing from innocent Second Life victims.” (link)
Their SmooCon talk was titled “Virtual Worlds – Real Exploits” and had the abstract
“Virtual worlds serve as a new way to deliver exploits to the masses. Besides traditional attacks, they also allow attackers to control the “avatars” of players, including being able to steal the player’s virtual money and possessions. When there is a link between the virtual money and real money, this can be an easy way for an attacker to profit. This talk will address these issues and illustrate the technical details of a Second Life exploit.” (link)
Apparently the general approach used in the exploit has been around for a while, as Vint Falken blogs in The Second Life Quicktime exploit soon redone?. Here’s how Miller and Zovi demonstrated the current version of the exploit.
“For their demonstration, they created “the most evil pink box you will ever see.” They could have linked their malicious code to attributes of an avatar’s hair, clothes, or anything else. They also could have buried the pink box underground or otherwise hidden it, but both researchers admitted they weren’t very good players within Second Life. … In the demo, the researchers were able to show that their avatar became infected when it came too near the pink box. The code they used raided the avatar’s Linden dollars and emptied the bank account.” (link)
Since Linden dollars have a known exchange rate with more traditional currencies, and may even be stronger that the US dollar these days, Second Lifers will have to be careful.
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January 25th, 2008, by Tim Finin, posted in GAIM, Games, UMBC
This Spring UMBC will mount our first “regular” undergraduate class as part of its new programs on games, animation and interactive media. The class, Anatomy of a Video Game, will be taught by UMBC Alumna Katie Hirsch, who graduated with dual degrees in Computer Science and Visual Arts and who works at and Breakaway Games in Hunt Valley MD.
“This class dissects the process of developing a video game from an introductory perspective. The class will give artist and programmers an opportunity to focus on their specific areas of interest within the development pipeline while learning to work across their disciplines. The class will include production and design as well as art and programming specific topics.”
This course, as well as several others this spring, will take advantage of UMBC’s new GAIM Lab that is equipped with a generous gift of 20 Xbox consoles from Microsoft.
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