Transfer in the Context of Reinforcement Learning by Mapping Q-Tables
by Soumi Ray
Wednesday, May 2, 2007, 9:00am - Wednesday, May 2, 2007, 11:00am
325b ITE
Transfer in machine learning is the process of using knowledge
learned in a source domain to speed learning in one or more related
target domains. In human learning, transfer is a ubiquitous
phenomenon. In machine learning, transfer is far less common. In
this thesis we present a transfer method for reinforcement learning
when the learner does not have access to a model of either the
source or the target domains (i.e., the transition and reward
probabilities are unknown) and there is no prior knowledge about how
to map states or actions in the source domain to corresponding or
similar states or actions in the target domain. Empirical results in
a variety of grid worlds and a multi-agent block loading domain that
is exceptionally difficult to solve using standard reinforcement
learning algorithms show significant speedups in learning in the
target domain.