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<!--
	This ontology document is licensed under the Creative Commons
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 <channel rdf:about="http://ebiquity.umbc.edu//tag/html/mp3/?t=mp3">
  <cc:license rdf:resource="http://creativecommons.org/licenses/by/2.0/" />
  <title><![CDATA[UMBC ebiquity RSS Tag Search]]></title>
  <link><![CDATA[http://ebiquity.umbc.edu//tag/html/mp3/?t=mp3]]></link>
  <description><![CDATA[UMBC ebiquity RSS Tag Search for mp3]]></description>
  <items>
    <rdf:Seq>
      <rdf:li resource="http://ebiquity.umbc.edu/event/html/id/209/Opportunistic-Bartering-Of-Digital-Goods-and-Services"/>
      <rdf:li resource="http://ebiquity.umbc.edu/event/html/id/192/Bartering-for-Digital-Goods-in-Pervasive-Environments"/>
      <rdf:li resource="http://ebiquity.umbc.edu/event/html/id/115/Semi-Automated-Bartering-of-Electronic-Services-and-Goods-in-Pervasive-Environments"/>
      <rdf:li resource="http://ebiquity.umbc.edu/project/html/id/44/agentSpeak"/>
      <rdf:li resource="http://ebiquity.umbc.edu/project/html/id/80/XPod"/>
      <rdf:li resource="http://ebiquity.umbc.edu/paper/html/id/430/Opportunistic-Bartering-of-Digital-Goods-and-Services-in-Pervasive-Environments"/>
      <rdf:li resource="http://ebiquity.umbc.edu/paper/html/id/335/XPod-A-Human-Activity-Aware-Learning-Mobile-Music-Player"/>
      <rdf:li resource="http://ebiquity.umbc.edu/paper/html/id/280/XPod-a-human-activity-and-emotion-aware-mobile-music-player"/>
    </rdf:Seq>
  </items>
 </channel>
 <item rdf:about="http://ebiquity.umbc.edu/event/html/id/209/Opportunistic-Bartering-Of-Digital-Goods-and-Services">
  <title><![CDATA[Opportunistic Bartering Of Digital Goods and Services]]></title>
  <link>http://ebiquity.umbc.edu/event/html/id/209/Opportunistic-Bartering-Of-Digital-Goods-and-Services</link>
  <description><![CDATA[The vision of mobile personal devices querying peers in their environment
for information such as local restaurant recommendations or directions to
the closest gas station, or traffic and weather updates has long been a
goal of the pervasive research community.  However, considering the
diversity and the personal nature of devices participating in pervasive
environments it is not feasible to assume that these interactions and
collaborations will take place with out economically-driven m...]]></description>
  <dc:date>2007-08-03</dc:date>
 </item>
 <item rdf:about="http://ebiquity.umbc.edu/event/html/id/192/Bartering-for-Digital-Goods-in-Pervasive-Environments">
  <title><![CDATA[Bartering for Digital Goods in Pervasive Environments]]></title>
  <link>http://ebiquity.umbc.edu/event/html/id/192/Bartering-for-Digital-Goods-in-Pervasive-Environments</link>
  <description><![CDATA[We will describe bartering communication model that provides incentives
for collaborations in pervasive environments by supporting P2P bartering
for digital goods such as RingTones, MP3's and podcasts. We examine a set
of bartering strategies and compare their performances.  We examine costs
that a node incurs while looking for the goods in homogeneous and
heterogeneous environment.]]></description>
  <dc:date>2007-02-20</dc:date>
 </item>
 <item rdf:about="http://ebiquity.umbc.edu/event/html/id/115/Semi-Automated-Bartering-of-Electronic-Services-and-Goods-in-Pervasive-Environments">
  <title><![CDATA[Semi Automated Bartering of Electronic Services and Goods in Pervasive Environments]]></title>
  <link>http://ebiquity.umbc.edu/event/html/id/115/Semi-Automated-Bartering-of-Electronic-Services-and-Goods-in-Pervasive-Environments</link>
  <description><![CDATA[We will discuss a framework that will employ bartering techniques and
value based management of services and electronic goods (MP3s, ring tones,
electronic coupons) in pervasive computing environments in a personalized
and context aware manner.  Value-for-value exchange will promote
collaboration between devices and will also assist in efficient
administration of services and information on devices in pervasive
computing environments.]]></description>
  <dc:date>2005-10-05</dc:date>
 </item>
 <item rdf:about="http://ebiquity.umbc.edu/project/html/id/44/agentSpeak">
  <title><![CDATA[agentSpeak]]></title>
  <link>http://ebiquity.umbc.edu/project/html/id/44/agentSpeak</link>
  <description><![CDATA[Several manufacturers offer Bluetooth enabled wireless headsets, such
as Jabra's FreeSpeak
and products made by Plantronics and others . There
are intended to be used to connect with phones, but could also be used
to send and receive audio to computers.  This project will involve (1)
writing some low level drivers for the desired OS (linux?), (ii)
hooking up the drivers to some interesting applications (listen to
MP3's?  Interface to a speech understanding system) and (iii)
demonstrat...]]></description>
  <dc:date>2003-12-01</dc:date>
 </item>
 <item rdf:about="http://ebiquity.umbc.edu/project/html/id/80/XPod">
  <title><![CDATA[XPod]]></title>
  <link>http://ebiquity.umbc.edu/project/html/id/80/XPod</link>
  <description><![CDATA[The XPod system aims
to integrate awareness of human activity and musical
preferences to produce an adaptive system
that plays the contextually correct music. The
XPod project introduces a “smart” music player
that learns its user’s preferences and activity, and
tailors its music selections accordingly. We are using
a BodyMedia device that has been shown to accurately
measure a user’s physiological state. The
device is able to monitor a number of variables to
determine its u...]]></description>
  <dc:date>2004-01-01</dc:date>
 </item>
 <item rdf:about="http://ebiquity.umbc.edu/paper/html/id/430/Opportunistic-Bartering-of-Digital-Goods-and-Services-in-Pervasive-Environments">
  <title><![CDATA[Opportunistic Bartering of Digital Goods and Services in Pervasive Environments]]></title>
  <link>http://ebiquity.umbc.edu/paper/html/id/430/Opportunistic-Bartering-of-Digital-Goods-and-Services-in-Pervasive-Environments</link>
  <description><![CDATA[The vision of mobile personal devices querying peers in their environment for information such as local restaurant recommendations or directions to the closest gas station, or traffic and weather updates has long been a goal of the pervasive research community. However, considering the diversity and the personal nature of devices participating in pervasive environments it is not feasible to assume that these interactions and collaborations will take place with out economically-driven motivati...]]></description>
  <dc:date>2007-08-04</dc:date>
 </item>
 <item rdf:about="http://ebiquity.umbc.edu/paper/html/id/335/XPod-A-Human-Activity-Aware-Learning-Mobile-Music-Player">
  <title><![CDATA[XPod: A Human Activity Aware Learning Mobile Music Player]]></title>
  <link>http://ebiquity.umbc.edu/paper/html/id/335/XPod-A-Human-Activity-Aware-Learning-Mobile-Music-Player</link>
  <description><![CDATA[The XPod system, presented in this paper, aims
to integrate awareness of human activity and musical
preferences to produce an adaptive system
that plays the contextually correct music. The
XPod project introduces a “smart” music player
that learns its user’s preferences and activity, and
tailors its music selections accordingly. We are using
a BodyMedia device that has been shown to accurately
measure a user’s physiological state. The
device is able to monitor a number of var...]]></description>
  <dc:date>2007-01-08</dc:date>
 </item>
 <item rdf:about="http://ebiquity.umbc.edu/paper/html/id/280/XPod-a-human-activity-and-emotion-aware-mobile-music-player">
  <title><![CDATA[XPod a human activity and emotion aware mobile music player]]></title>
  <link>http://ebiquity.umbc.edu/paper/html/id/280/XPod-a-human-activity-and-emotion-aware-mobile-music-player</link>
  <description><![CDATA[In this paper, we consider the notion of collecting human emotion and activity information from the user, and explore how this information could be used to improve the user experience with mobile music players. This paper proposes a mobile MP3 player, XPod, which is able to automate the process of selecting the song best suited to the emotion and the current activity of the user. The XPod concept is based on the idea of automating much of the interaction between the music player and its user....]]></description>
  <dc:date>2005-11-17</dc:date>
 </item>
</rdf:RDF>
