A we wrote in the Online gaming’s Netscape moment? Video games: Existing virtual worlds are built on closed, proprietary platforms, like early online services. Might they now open up, like the web?
The premise of the article is that virtual world game engines like Multiverse are not only making it easier to create new worlds but will also allow characters and game entities to move from world to world. They liken his to the change that happened as the Internet moved from being a series of “walled gardens” based on proprietary online services like the well, AOL and Prodigy to the Web and its standard languages, protocols and middleware.