Mark Olano posted news on the UMBC GAIM blog that legendary game designer Sid Meier will give a presentation for the at 8:00pm on Thursday, September 4th. The talk, which is free and open to the public, will be held a the The Engineering Society of Baltimore in Baltimore.
Meier is a very influential figure in the game industry and helped to establish the popular simulation game genre through his games like Pirates, Railroad Tycoon and Civilization. He is currently Director of Creative Development for Firaxis Games and has been inducted into the Computer Museum of America Hall of Fame and the Academy of Interactive Arts and Sciences Hall of Fame for lifetime achievement in computer gaming. Here’s the title and abstract for his talk.
Game Programming: Oh say, can you C?
Sid Meier and members of the Firaxis development team
Programming a computer game: There are three types of programming in games: (1) game play on one end, (2) engine on the other, and (3) the layer in between that allows the two others to communicate. Each type of programming is different from the others. Programmers are drawn to one or another type of programming because of its power or beauty. Sid has developed a flexible style of programming that allows him to make instantaneous changes at the game play level. An engine programmer needs a bit more conformity to step in where someone else left off. The programmers in the middle have fun because they can make the other two “worlds” talk to each other. Sid and other speakers will discuss the different types of programming and how they “play nice” together.
If you plan to attend, email email@example.com for further announcements and updates.
I’ve attended talks at the Engineering Society building, which is on Mt. Vernon Place in Baltimore, which should be easy to get to on the MTA bus that stops at UMBC. It’s a grand old building that was fun to be in.