Proceedings of the workshop on mobile Interaction with the real world (MIRW 2006)

Mobile devices have become a pervasive part of our everyday lives. People have mobile phones, smartphones, and PDAs, which they take with them almost everywhere. So far, these mobile devices have been mostly used for interactions between the user, her mobile device, and the services (phone calls, writing short messages, and organizer functionalities) she uses. In the last years, we saw increased interest in using mobile devices for interactions with other people (mobile gaming) and places (location-based mobile services, mobile guides). But so far, there has been no forum that concentrates on mobile interactions with real-world objects. Examples of this are for instances the usage of RFID/NFC-equipped mobile devices for interactions with smart objects such as advertisement posters or vending machines, the usage of mobile devices as a universal remote control, or the use of mobile devices for direct interactions (e.g., based on image recognition) with objects in a museum. When looking at this research area, the following questions occur: • Which kind of interactions with the real world are possible?? • What should these user interfaces look like? • How should systems and services for these kinds of mobile interactions be designed? • How can these real-world services or objects be described (WSDL, UPnP, Java interfaces, XML, task descriptions, etc.)? • Can these interfaces be automatically generated? • Should these real-world services be defined in a standardized way (e.g., with semantic web services)?

  • 1448903 bytes


Enrico Rukzio, Massimo Paolucci, Tim Finin, Paul Wisner, and Terry Payne

Downloads: 20 downloads

UMBC ebiquity